Sep 19, 2005, 09:16 AM // 09:16
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#61
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Originally Posted by Wa$d
remebering the days of spirits good times, good times
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"You are quite out of touch Mr Marley, while you where away Insult Ranger Shooting got attached to a host of toher paradigms."
Actually my group faced off against what seemed to be an all Ranger Team I guess they where using Kindle Arrows and perhaps some sort of penetration attack because once one of them targeted and they all let fly arrows that target be dead. I didnt even have time to pull a quick heal at all. The only target who lasted a bit was me because of healing touch and orison on self but by the time I tried to get out of range I died too.
Worse still the tournament was in their advantage since it was the hold the Altar scenario, altar which they where holding. And I was on a spiker team...
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Sep 19, 2005, 09:26 AM // 09:26
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#63
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Frost Gate Guardian
Join Date: Jun 2005
Location: Manhattan, New York
Guild: lolumad
Profession: E/A
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Quote:
Originally Posted by kemydes
waow 120+ with a ranger/elem in one shot??? how do you do that?
I assume you put 16 in wilderness but then??
Kindle arrows add +26 dam max
Conjure add +10-11 with 10 in fire magic (put more is not an option! else there is no more points for the ranger)
Vampiric 5 - 1 ok add 5 damage
put the max damage with the bow so 28
If you use double shot it means around:
26+11+5+28 = 70 * 0.75 = 52 by arrows so around 104 really max with is amazing but far away from 120+
If you use salvage shot:
26+11+5+29 = 71 !!
so please explain how do get 120+??
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Critical hits?
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Sep 19, 2005, 09:29 AM // 09:29
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#64
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Banned
Join Date: May 2005
Location: KOREA
Guild: Slash Rank[DeeR]
Profession: R/Me
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IWAY is going to make wards come back.
Wards are going to make ranged chars come back. Expect machine-gun kindle rangers and other types of casters, nothing new though.
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Sep 19, 2005, 09:30 AM // 09:30
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#65
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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You don't do 120 damage per hit, you chain all your fast interrupt skills to get a lot of attacks out in ~2 seconds.
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Sep 19, 2005, 09:42 AM // 09:42
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#66
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Arathorn5000
You don't do 120 damage per hit, you chain all your fast interrupt skills to get a lot of attacks out in ~2 seconds.
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exactly
each ranger with a different spirit edge, frozen, favorable, predator season, and conflagoration
its so funny when i go into tombs and all i see is "LF IWAY" and i'm called a noob when i LF 7 interrupt rangers.
people are such drones. can't think for themselves.
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Sep 19, 2005, 09:44 AM // 09:44
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#67
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by CAT
IWAY is going to make wards come back.
Wards are going to make ranged chars come back. Expect machine-gun kindle rangers and other types of casters, nothing new though.
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b/c there are no new skills in the game. you can only do so much before its all explored.
iway is about the most pathedic build i have ever seen. when in with 3 n/me, 2 ele, and 3 monks just testing and getting our timings down. first fight was iway. most of my team are complete noobs and some even first time in tombs. all i did was yell "GROUP UP!!! ITS IWAY." they fell within 2 minutes. iway runs into the same problem healing ball does....AoE and your f*cked.
Last edited by twicky_kid; Sep 19, 2005 at 09:47 AM // 09:47..
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Sep 19, 2005, 09:57 AM // 09:57
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#68
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Jungle Guide
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its about time that necros are the base of a montly flavour!!!
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Sep 19, 2005, 10:05 AM // 10:05
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#69
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Frost Gate Guardian
Join Date: Jun 2005
Location: Manhattan, New York
Guild: lolumad
Profession: E/A
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Quote:
Originally Posted by twicky_kid
b/c there are no new skills in the game. you can only do so much before its all explored.
iway is about the most pathedic build i have ever seen. when in with 3 n/me, 2 ele, and 3 monks just testing and getting our timings down. first fight was iway. most of my team are complete noobs and some even first time in tombs. all i did was yell "GROUP UP!!! ITS IWAY." they fell within 2 minutes. iway runs into the same problem healing ball does....AoE and your f*cked.
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Well unfortunately IWAY does get the opportunity to rape PuGs and guild groups sometimes. I mean, not every group is going to go anti-IWAY, most teams crush them anyway. Rangers are all the rage now and IWAY numbers are slowly diminishing. It's only a phase.
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Sep 19, 2005, 10:14 AM // 10:14
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#70
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Jungle Guide
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i ran a mesmer illusion magic degen build with just one or 2 necromancers, theoretically in general damn weak against iway, we killed them easily.
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Sep 19, 2005, 11:40 AM // 11:40
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#71
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Wilds Pathfinder
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
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next flavor of the month?
5 necros (2 with the elite blood Sacrifice, 2 with animate bone horrors, 1 with blood of the master and veratas sacrifice)
2 heal monks with unyielding aura
1 prot monk
the moment they zone in the BiP necros sacrifice themselves to death. the death necs summon horrors and the monks quickly res then kill them again with unyielding aura. rinse and repeat. the zerg rush team. the longer the other team wait to attack, the more powerful you are.
or maybe unyielding aura and putrid? + death nova. smart bombs build.
Go Necros!!
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Sep 19, 2005, 11:53 AM // 11:53
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#72
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Arathorn5000
What do you mean? You mean a-net made a mistake with boosting it?
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I'm convinced that they didn't mean to change the skill - that they were merely updating all of the other interrupts and Savage Shot came along for the ride. The buff to Savage Shot wasn't in the patch notes - indeed I didn't even notice it until the Sorrow's Furnace update, when I went to do a day of PvE and noticed that Savage Shot had gotten a stealth buff of doom...
In any case Savage Shot is one of the best skills in the game right now, better than the new Punishing Shot effect for effect, meaning you could elite it and I'd still run it more often than not. The buff was a typographical error that I expect to see fixed with the next round of balance changes.
Either that, or someone doing balance has gone horribly, horribly mad.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 19, 2005, 02:17 PM // 14:17
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#73
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Frost Gate Guardian
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Good bye pentrating shot, hello savage shot.
I do enjoy another distracting shot with half the recharge. Thanks for info.
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Sep 19, 2005, 02:58 PM // 14:58
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#74
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Ensign
I'm convinced that they didn't mean to change the skill - that they were merely updating all of the other interrupts and Savage Shot came along for the ride. The buff to Savage Shot wasn't in the patch notes - indeed I didn't even notice it until the Sorrow's Furnace update, when I went to do a day of PvE and noticed that Savage Shot had gotten a stealth buff of doom...
In any case Savage Shot is one of the best skills in the game right now, better than the new Punishing Shot effect for effect, meaning you could elite it and I'd still run it more often than not. The buff was a typographical error that I expect to see fixed with the next round of balance changes.
Either that, or someone doing balance has gone horribly, horribly mad.
Peace,
-CxE
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its the 5 second recharge. and the quick speed. it shames distracting shot on altar maps. sometimes my mesmer brings it with a secondary bow just for altar maps instead of crap like gale
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Sep 19, 2005, 04:17 PM // 16:17
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#75
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Banned
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next months FOTM is going to be an interupt ranger build. Savage Shot is godly someone HAS to be smart enough to abuse it before they nerf it.
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Sep 19, 2005, 04:25 PM // 16:25
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#76
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Jungle Guide
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you overrate theaverage GW player guys!
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Sep 19, 2005, 04:49 PM // 16:49
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#77
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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I would Say FONM might be a massive Hex spike.
I have YET to see more than 1 frag bomb within a party; you would think they would rome in packs... cmon 2 Virlance's 180dmg; 3 270dmg; 4 360dmg...
10 sec recharge...
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Sep 19, 2005, 05:33 PM // 17:33
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#78
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Frost Gate Guardian
Join Date: Jul 2005
Location: Baltimore, MD, USA
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2 W/Mo's with bows 1 N/E with an axe 1 R/W with a holy staff , 2 Mo/Me's with hammers, 1 E/Me and 1 Me/Mo's with swords
All they do is run around and attack for 4-5 dmg. No spells/skills needed.
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Sep 19, 2005, 05:57 PM // 17:57
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#79
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
I would Say FONM might be a massive Hex spike.
I have YET to see more than 1 frag bomb within a party; you would think they would rome in packs... cmon 2 Virlance's 180dmg; 3 270dmg; 4 360dmg...
10 sec recharge...
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problem with frag is there is a specific order the spells need to be casted in. haveing more than one frag mes will cross hexes and disrupt the order the hexes need to be in. 2 is fine as long as they know what they are doing but i wouldn't go beyond that.
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Sep 19, 2005, 06:24 PM // 18:24
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#80
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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2 fraggers go on separate targets. I've seen this plenty of times in GvG.
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